As a bonus: if you modded the game to include more than 3 companions (and so more than 4 party members), the characters tend to overlap/compenetrate into each other on a regular basis.

I know some may argue that Larian has no obligation to worry about the correct work of a mod )or more specifically here a savefile edit), but for context I'd like to point that they are the ones that since the beginning refused to implement an OFFICIAL option to play with a six-men party and they are the ones that said "It's not the problem if we don't do directly, people will be able to do it with mods". Well, what about putting in place a system that keeps that into account at very least, then?

It's not even the worst issue, since there's a specific point in the story in EA (when you are taking the boat toward the Grymforge, specifically) where the game is hard-coded to kill/remove from the party any character above the default quartet.

Last edited by Tuco; 24/03/22 12:55 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN