Eh, nothing really new here. Quote about BG3 being "the benchmark incarnation of 5th Edition in a videogame" I am sure will be used against Larian many times in the future, but it's more or less what we had before - of course Larian believes (or claims) their changes make for a better game, and so it is the best 5e adaptation in a video game.


Quote
Cinematics were a huge complicating factor that affected everything else in the game, even dramatically impacting the writing process. On Original Sin 2, the writers could tinker with text until essentially the last minute, thanks to an automated pipeline they built that would send new text straight to the recording studios for actors to record the next day. But that doesn't work when every dialogue scene is meticulously animated—writing has gone from one of the first steps in the process to one of the last.
Again nothing new - impact of increased production value on ability to make rewrites and changes has been well documented across many projects - that's sort of obvious, the more time and money something takes to make, the harder will it be to get it scrapped and replaced. I wonder if EA might be working against Larian - one would assume that for Larian to be able to release EA they need to invest a lot of resources into creating and polishing assets that might benefit from changes later on. Then again, even without EA devs will make playable builds for events or for publishers to see, so it could be the usual, necessary "waste".