[sarcasm] No, but, don't you see, they've changed it! The ship that's crashing is a space ship this time! The forces that are more powerful than you duking it out on said crashing ship are aliens and demons instead of witches and zealots! You're miraculously saved from certain death after being thrown off the ship by a strange psionic force, not a magical godly one (it might be a magical godly one...)! This time it was the dry and acerbic one that introduced themself by putting a knife to your throat and threatening to kill you! (Okay, it's still the rogue character doing it in both cases, but we changed a thing, honest!) The horrible swamp just outside your starting area has a Hag in it this time, not undead! The little girl running a thief ring of orphans with more world smarts than she could really have and who will definitely be running the thieves guild in the third act is a tiefling this time! See, they changed things! [/sarcasm]
Edit: sorry for being snippy and snide... Larian's reliance on re-used tropes from their previous games, and how extremely heavy and egregious it is, is a real point of annoyance for me. It's pretty glaring just how much of this game's elements are recycled with a thin coat of pain from their previous work, once you start to notice it.
Last edited by Niara; 26/03/22 12:34 AM.