Originally Posted by etonbears
I feel Larian have been perfectly clear about BG3 development. Unfortunately, interpretation of the meaning of language can be slippery, and judging by a number of the comments in this thread (and others), some people on these forums think they have been misled.

Yes, the meaning of language is very slippery, like when you name your game "Baldur's Gate 3" but then decide not to create any more of its franchise-defining gameplay, or market your game off the official D&D license but then ignore critical class and mechanical features of D&D. Man, it's so weird that some people on these forums "feel misled" by a company that spends enormous amounts of development time on producing a 3D fantasy drama, but no time on including basic mechanical features that brought the actual fans of D&D and Baldur's Gate here in the first place.

I can't wait to watch 100 hours of carefully cinematographed 3D fantasy drama, and then not be able to choose when to cast Shield as a reaction during the game part of the game.