I do not like being unable to access my party's spells/armor configurations in the introduction. I have yet been unable to defeat Zhalk + the 2 Cambions without cheesing (Edit: or building specifically for) the fight since the rework.

Previously, I would be able to give Shadowheart a crossbow and prepare Protection from Evil and Good, which turned out to be fundamental in completing the fight at the bridge.
Most of those fun toys you pick up while making your way to the bridge become hoarded goods when your party cannot use them at all appropriate times.
Disallowing the option to use items from party members cuts down the input players have with regard to spot healing (throwing potions), map control (void bulbs), constant minimum damage output (spiked bulbs), and maximum damage output potentials (scroll/thrown weapon usage).

Maybe someone made the case that a bunch of random people on a ship aren't about to start working together to survive, though I find that a pessimistic point of view especially given the circumstance. You wake up on a half-broken, flying ship and find other like-minded (tadpole reference) individuals (motivated to survive, potentially free-thinking). Everyone can read each other's mind. This would, in theory, mean that one visualization of a battlefield could be shared to everyone present, and collective thought would more than likely occur, sparking optimal usage of all available equipment to survive and achieve survival. If I could read your mind and found that you didn't want to help, I wouldn't bring you along - simple as that - your potential use is sub-optimal without the will to perform.

Last edited by UV01; 26/03/22 03:20 PM. Reason: Addition.