Originally Posted by Sven_
One can only imagine the dream project if that man extra power for once weren't put into "cinematics" but actual core RPG stuff such as added choice, player agency, world reactivity/interactivity and all that stuff that actually does aim to emulate tabletop freedom as opposed to a hollywood movie / Netflix show experience. (Mind you, I also don't understand how like three decades after the hype surrounding Interactive Movies cinematics are seen as such a hot thing again, especially in AAA gaming).

Not gonna happen anytime soon though, people obviously like that stuff (and developers/publishers think it's a safe bet due to movie and Netflix shows being so popular). laugh

Unfortunately, since games and other media have converged, the cinematic aspect is a major selling point which justifies the development resources spent. If you cut the cinematics, you would have a reduced market and therefore a reduced budget.

But even if you had a large budget for worldbuilding, games would still not improve much, because the algorithms for decision-making in games don't come close to the imagination and creativity of a good DM.

This is mainly due to the fact that computers are actually stupid. Blazingly fast at being stupid, but still stupid. They will only do what developers tell them, meaning that everything that happens must be pre-defined to some degree or other. A paradigm shift in decision-making and several other areas of development will be needed before gameplay improves very much.

Maybe within the next decade, but I wouldn't hold your breath waiting. frown