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veteran
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veteran
Joined: Mar 2020
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Why are people okay with this approach? Just trust in modders to fix a game instead of wanting the devs to produce a good game to begin with? I am not. That’s why I don’t buy/play Bethesda games anymore. I would rather buy a well built game, then buy an engine with crappy campaign and hope that one of the other customers will have enough know how/patience to build a good game within it. I haven’t quite give up on Larian yet, as unlike Bethesda they seem to have at least some grand game in mind, but BG3 might be title that will land them in the same bucket as Bethesda for me. I will just need to make sure and not sleep on the next great RPG just as I slept on New Vegas for too many years, simply because Fallout3 was a boring incoherent waste of time.
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Van'tal
Unregistered
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Van'tal
Unregistered
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Why are people okay with this approach? Just trust in modders to fix a game instead of wanting the devs to produce a good game to begin with? I am not. That’s why I don’t buy/play Bethesda games anymore. I would rather buy a well built game, then buy an engine with crappy campaign and hope that one of the other customers will have enough know how/patience to build a good game within it. I haven’t quite give up on Larian yet, as unlike Bethesda they seem to have at least some grand game in mind, but BG3 might be title that will land them in the same bucket as Bethesda for me. I will just need to make sure and not sleep on the next great RPG just as I slept on New Vegas for too many years, simply because Fallout3 was a boring incoherent waste of time. Obsidian and Bethesda seem to have a cold war going on, although they deny it. Obsidian definitely out-shined fallout 76 with Outer Worlds. In response Bethesda is creating a space game, meanwhile Obsidian looks to be challenging the Elder Scrolls genre with Avowed (Which is interestingly based on Pillars of Eternity). The competition could be good for Bethesda. I would never back early access for Bethesda, while I would for Obsidian. I am not sorry I backed this game...like I said this is their best work to date. While not ideal, I am not holding my breath for them to suddenly embrace the RAW, so I am relieved that mods fix this for me personally. I am done beating the "please return to the rules" dead horse, they don't seem to be paying attention. I am going to try and post positive feedback or point out obvious bugs.
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veteran
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OP
veteran
Joined: Feb 2021
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Why are people okay with this approach? Just trust in modders to fix a game instead of wanting the devs to produce a good game to begin with? I am not. That’s why I don’t buy/play Bethesda games anymore. I would rather buy a well built game, then buy an engine with crappy campaign and hope that one of the other customers will have enough know how/patience to build a good game within it. I haven’t quite give up on Larian yet, as unlike Bethesda they seem to have at least some grand game in mind, but BG3 might be title that will land them in the same bucket as Bethesda for me. I will just need to make sure and not sleep on the next great RPG just as I slept on New Vegas for too many years, simply because Fallout3 was a boring incoherent waste of time. Obsidian and Bethesda seem to have a cold war going on, although they deny it. Obsidian definitely out-shined fallout 76 with Outer Worlds. In response Bethesda is creating a space game, meanwhile Obsidian looks to be challenging the Elder Scrolls genre with Avowed (Which is interestingly based on Pillars of Eternity). The competition could be good for Bethesda. I would never back early access for Bethesda, while I would for Obsidian. I am not sorry I backed this game...like I said this is their best work to date. While not ideal, I am not holding my breath for them to suddenly embrace the RAW, so I am relieved that mods fix this for me personally. I am done beating the "please return to the rules" dead horse, they don't seem to be paying attention. I am going to try and post positive feedback or point out obvious bugs. Yeah. I am actually very similar to you, TBH. I am not sorry I backed this game. It is a good game. In spite of my constant beating the dead horse for "please return to the rules" I do enjoy BG3. I do still want them to complete it. Even if I get nothing of what I ask for, I will still play it and enjoy it. That said, and in spite of what it may seem like, I'm still holding out hope that we'll get at least something close to RAW. What I'm hoping for is that Larian is experimenting with a lot of other possibilities via EA and they're saving the RAW for Final Release as one of the Game Difficulty Settings. So, for example, my hope is that they're fully planning on scaling Shove back and making it an Action at Final Release for RAW 5e Game Difficulty. It only pushes people 5ft. However, they're letting people have fun with their crazy Shove 30ft+ right now because it's EA and they want to see how it would be to allow it for, let's say, Super Easy Difficulty Mode where Players can Shove 30ft+ each time but enemies can't. Or, on the flip side, Hard Core Difficulty is where enemies CAN and DO Shove 30ft+ and players can't, or something of that nature. Either way, I'm still holding out hope that they'll give us what we're looking for. After all, Imps before like Patch 2 or 3 DID have Resistance. I remember that because there were players who were super pissed that they hit an Imp and got a critical, and they checked the battle log, and they saw that they rolled a 10 or something for damage and only took off 5. Then someone commented and pointed out that Imps have Resistance, and that's why. I also remember Intellect Devourers on the beach had Resistance, and they took it away. I'm guessing too many people couldn't understand that it was apart of RAW stats, so they took it away for now - hopefully for now - and they'll put it back for Difficulty Settings at Full Release. I just wish they'd tell us one way or the other if this was the case instead of us guessing and going round and round and round on this stuff. We beat dead horses because they don't tell us nothing. When I play Tabletop D&D and see over and over just how this game COULD be if they did RAW 5e or something closer to it, I then come out here and say something because this game could be SO awesome. SO awesome.
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veteran
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veteran
Joined: Mar 2020
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Obsidian and Bethesda seem to have a cold war going on, although they deny it. Obsidian definitely out-shined fallout 76 with Outer Worlds. I honestly doubt that. Sure New Vegas outshines anything Bethesda has done, and Outer Wordls have been use prior to release to bash over Fallout76, though that sentiment seemed to reduce once everyone played Outer Worlds and realised it is just an a-ok title. In the end Bethesda will look at how much money they make reselling Skyrim for the X time and laugh. The only flop they had was 76 and they will likely make it up in spade as soon as Starfield drops. I doubt Starfield has anything to do with Outer Worlds. Games aren't made in a year or two - Bethesda was likely working on Starfield before OW came to public attention. OW is a Fallout-like, while Bethesda has been moving away from that chasing newer trends. We still need to learn something about the game but so far it seems to have little to nothing to do with OW other then both having different flavours of SF.
Last edited by Wormerine; 11/03/22 06:28 PM.
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addict
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Joined: Oct 2020
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Has anyone had a play around with Mage Hand yet in patch 7? Are we inching any closer to what Mage Hand is supposed to be (ie. useful outside of combat)?
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veteran
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OP
veteran
Joined: Feb 2021
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Mage hand, if I recall, is just another attack minion. But, I would like to see it used for things like:
- Having the hand activate the orb to save Mayrina - Pull the levers to activate the catwalks in Grymforge - For Arcane Trickster, stealing small objects unseen, etc.
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veteran
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OP
veteran
Joined: Feb 2021
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So, it dawned on me. I want more of a 5e experience BUT I want to make a major clarification. I want it to be more true to 5e with balance. Don't make imps resistant on the Nautiloid and then make us fight 3 with only 2 level 1 characters. Give us the ability to start with party of 4 + Lae'zel so we don't get majorly whooped. Or have them majorly injured so a hit or two kills them. Or make it so there aren't 3. That fight would severely overwhelm a party of 1 + Lae'zel using 5e rules.
Please don't balance around this nerfed version and then give us 5e and say, "See? You have 5e.". And we die constantly because you balanced around nerfed enemies. There would be nothing more dissatisfying than finally getting to play based on more 5e ruleset only to have it be Deadly Challenge Rating every fight and getting my butt kicked every time because they built encounters around nerfed enemies instead of original stats and abilities.
Last edited by GM4Him; 12/03/22 10:27 PM.
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addict
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Joined: Oct 2020
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Mage hand, if I recall, is just another attack minion. But, I would like to see it used for things like:
- Having the hand activate the orb to save Mayrina - Pull the levers to activate the catwalks in Grymforge - For Arcane Trickster, stealing small objects unseen, etc. Pulling the catwalk levers in Grymforge is EXACTLY what I’m talking about. The perfect use for the spell so you don’t need to split up the party. Just curious if anyone has given it a try recently.
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journeyman
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journeyman
Joined: Feb 2022
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Mage hand, if I recall, is just another attack minion. But, I would like to see it used for things like:
- Having the hand activate the orb to save Mayrina - Pull the levers to activate the catwalks in Grymforge - For Arcane Trickster, stealing small objects unseen, etc. Pulling the catwalk levers in Grymforge is EXACTLY what I’m talking about. The perfect use for the spell so you don’t need to split up the party. Just curious if anyone has given it a try recently. I was absolutely flabbergasted when I tried to use mage hand for that and it didn't work. I can't remember if I actually remarked out loud or in my head at incredible volume, but my exact words were: "What the hell good is the mage hand spell if it can't pull a damn lever?!!!" Which brings me to a good question. What the hell IS BG3's version of the Mage Hand spell good for? So far I have never been able to actually get it to DO anything, other than float there.
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addict
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Joined: Oct 2020
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Well, when EA started it seemed like it was simply there to shove enemies and soak up an attack. I've heard rumors that you can disarm traps with it if you are an Arcane Trickster (as you should be able to), so there is hope that they'll make it more useful.
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journeyman
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journeyman
Joined: Feb 2022
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Well, when EA started it seemed like it was simply there to shove enemies and soak up an attack. I've heard rumors that you can disarm traps with it if you are an Arcane Trickster (as you should be able to), so there is hope that they'll make it more useful. Wait... so you're telling me you can use Mage Hand to perform the Shove combat action, but you can't push a lever with it. Sweet crap.
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stranger
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stranger
Joined: Mar 2022
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Simply adding my support to "Use 5e Rules Wherever Possible"
And re: current mage hand convo - Mage Hand is Broken. And makes no sense. It's one of the spells on the spell-focus thread with a note of basically "completely messed up"
*Just started playing BG3 a few weeks back - Patch 7 - so give me a bit of grace if I'm repeating or missing anything from earlier versions.*
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stranger
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stranger
Joined: Oct 2020
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I was absolutely flabbergasted when I tried to use mage hand for that and it didn't work. I can't remember if I actually remarked out loud or in my head at incredible volume, but my exact words were: "What the hell good is the mage hand spell if it can't pull a damn lever?!!!" Which brings me to a good question. What the hell IS BG3's version of the Mage Hand spell good for? So far I have never been able to actually get it to DO anything, other than float there. Its very unfortunately the most disappointingly useless cantrip, especially when its super useful in actual dnd. I haven't touched that cantrip in over a year. if anything changes please keep me posted
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addict
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addict
Joined: Nov 2020
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I was absolutely flabbergasted when I tried to use mage hand for that and it didn't work. I can't remember if I actually remarked out loud or in my head at incredible volume, but my exact words were: "What the hell good is the mage hand spell if it can't pull a damn lever?!!!" Which brings me to a good question. What the hell IS BG3's version of the Mage Hand spell good for? So far I have never been able to actually get it to DO anything, other than float there. Its very unfortunately the most disappointingly useless cantrip, especially when its super useful in actual dnd. I haven't touched that cantrip in over a year. if anything changes please keep me posted The only useful thing it can do, is something it should not be able to do, which is shove creatures, and even then, it's only useful for cheesing encounters using the broken shove mechanics.
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veteran
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veteran
Joined: Sep 2020
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Its very unfortunately the most disappointingly useless cantrip, especially when its super useful in actual dnd. I haven't touched that cantrip in over a year. if anything changes please keep me posted I mean, it being able to shove (and getting it's own turn??) makes it the most overwhelmingly powerful cantrip given the prevalence of high ground and bottomless pits in BG3. Plus the free disengage for your characters.
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veteran
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veteran
Joined: Oct 2020
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Its very unfortunately the most disappointingly useless cantrip, especially when its super useful in actual dnd. I haven't touched that cantrip in over a year. if anything changes please keep me posted I mean, it being able to shove (and getting it's own turn??) makes it the most overwhelmingly powerful cantrip given the prevalence of high ground and bottomless pits in BG3. Plus the free disengage for your characters. Dont forget that both Acrane Tricksters (if im not misstaken) and Githyanki Mage's Hand starts their turn invisible ... meaning they have guaranted sucess on shove.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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veteran
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OP
veteran
Joined: Feb 2021
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So, read latest interview from Swen. My thoughts are, "Gotta give us the ability to actually play 5e rules and stats, giving us still a well-balanced experience, if you want to be the benchmark 5e video game."
I don't want the game balanced around all the gimmicks but when they do finally give us 5e it is so hard you can't really play it without constant save scumming and reloading.
I'm trusting you, Larian. You said it will be the benchmark 5e game. Don't give us something 5e-ish that kinda maybe looks like D&D if you just overlook a ton of homebrew, and don't give us a terrible 5e experience.
Last edited by GM4Him; 27/03/22 05:42 PM.
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