Originally Posted by IrenicusBG3
Originally Posted by etonbears
From the SoA credits I would (gu)estimate Bioware was about 100 headcount at the time

BG1 had about 30 people (90 man-years) per Ray Muzyka. I imagine BG2 was not that different.

https://www.gamedeveloper.com/design/-i-baldur-s-gate-ii-i-the-anatomy-of-a-sequel
Yup. No idea why some people seem to think BG1 and BG2 were "massive productions" in terms of development team.

I mean, they were heavy weights inside the (THEN) niche genre of CRPGs, but they've never been massive blockbusters with triple A budget.

I read somewhere that BG2 budget was around 5 millions or so. Make it 10 assuming that number was downplayed to an extent.
BG3 is still probably going to be in the ballpark of costing 7-10 times as much.

Which, to be clear, doesn't necessarily mean it will translate in a better game.
Especially not with that control scheme.

AH-HA! Did you guys really think I'd miss my chance to take another gratuitous jab at the toilet chain???

Last edited by Tuco; 27/03/22 03:15 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN