That's a fair point about reading too into the capabilities of the tadpole, though I do believe it possible to project a battlefield frame to your teammates as seen by the connections the player makes with story NPCS and the description of seeing a sequence of events from their perspective.

The only way I have been able to beat Zhalk and the Cambions, and subsequently, the surviving Mindflayer, in Patch 7 is by using Protection from Evil and Good and Shield of Faith on the MindFlayer while abusing highground/sneaking bonuses, consumable usage, and terrain. I have to make a wizard with Chill Touch (Cambions have no resistance to Necrotic damage in this fight) and Protection from Evil and Good. The Mindflayer is considered friendly and is preoccupied by Zhalk (and the bonus Cambions while present), so for all intents and purposes the Mind Flayer becomes a Guardian with the capability of severe damage throughput. Buff and support the guardian while blasting the Cambions with Necrotic damage (as suggested by the scroll you find on the table next to the helm) and the fight becomes possible. The "fight or flight" response is directly tied to the player knowing their limits. The fight is still possible in its current state, it just takes longer when you can't maximize potentials (looking at those miss/miss/miss/critical miss chains with no loaded dice). My very first encounter at the helm, my reaction was, "I want to beat this fight" and I've completed the fight in almost every playthrough since in my nearly 1000 hours in BG3 (multiplayer excluded) - DM guidance would need to be more direct if they did not want me to complete the helm fight, and a heavy hand is easily bitten.

The problem I see with the endless waves is the concept that I could sit there and hit level 3 at the Helm by abusing the mindflayer guardian. If I got super lucky, maybe even hit level 4.

All I'm really asking for is the option to customize and have greater agency during the helm fight.

Last edited by UV01; 28/03/22 01:16 PM.