Originally Posted by Maximuuus
Originally Posted by AusarViled
Originally Posted by Maximuuus
There are randomness in many turn based rpg, even not based on DnD. But you'll probably learn how to improve your hit chances like you do in other games. DnD is much more complex than a lot of games...
Sad that Larian hasen't implemented somekind of cover system because it's really easy to understand and to play with. More than saving throws.

That is why Xcom is a better game lol. Its so much more intuitive, and puts more control in the hands of the player over rng.

I would not really say that because even if I'm a fan, I had been very frustrated by RNG in Xcom more than in any other games. But yes most mechanics are easy to understand.
DnD is a great and deeper system in which you have more options to control your %to hit, but it just takes a lot of time to learn the rules... and it's not very well implemented in BG3 tbh.

Mostly talking about reactions, the cover system, the lack of options in combats or options that have been reworked for the worse (i.e shove, help), the resting system that screw a lot of tactical value a DnD game could have, the massive amount of consummables and potions and scrolls that makes classes less unique, the lack of consequences when a character die (a few gold at worse),...

Ye i dont understand why there are so many potions and bombs everywhere in dos2 or Bg3. in DnD they are exceptionally rare. They are supposed to be something you save until you are screwed, with the exception of Titan Quest [not sure if you would consider that a soft dnd system]. I do not want to be a living mixer just chugging pots every round because i get a bad roll.