Originally Posted by GM4Him
RNG is meant to create excitement. You attack and might not always do the same amount of damage. You heal, it may not be a lot, or it may be a ton. You shove, you may get your enemy off you and your companions. You might not.

The problem isn't the RNG. It's the extremes in BG3, and that's the point. Shove shouldn't be so extreme. 5 ft is all you should be able to be pushed... Or knocked prone. It should very rarely send you off a cliff or into lava.

It is the extremes that make the RNG so bad. It's not the RNG itself.


+1 to the OP.

It is the extremes or the lack of balance in the mechanics that make it feel way too hard at first…and then way too easy once you know how to exploit those same mechanics.

My first playthrough was as a wizard. The first 15-20 hours consisted of getting dropped within a round or two in most encounters as you were targeted by, often, overpowered enemies. When you got a chance to loose a spell before getting downed, they frequently missed (felt like always). The last 10 hours I got the mechanics but basically ended up being an archer with a crossbow who misty-stepped to high ground straight away. Wizards are hard at low levels, I get that, but it wasn’t fulfilling in either phase.

Started a second playthrough as an actual ranger based archer. As I knew the mechanics and encounters, I annihilated everything for the first 10-15 hours but it was so repetitive I gave up.

Don’t recall such extremes in an rpg experience before and I can only explain it by lack of balance/extremes (eg shoving) in the mechanics.