It’s like they’ve assumed everyone will exploit the mechanics and so they’ve made enemies ridiculously overpowered to compensate.
Which leads to the game either feeling too hard or too easy.
It doesn’t feel right. Sure, you’re at risk of dying in rpgs if you make poor choices, are underprepared or wander into the wrong situation. But the amount of enemies that can one shot you at low levels in BG3 is just silly.
Not 100%. They've realized that some encounters were too hard using 5e stats. So, they EITHER nerfed enemies or overpowered them.
Nerfed enemies include all imps in the prologue. When they first released the EA, imps had resistance like they should, but people freaked out that they were too hard, so instead of switching to easier fiends, they nerfed the imps so they can't sting, turn invisible or have resistance.
Another enemy nerfed is intellect devourers who have no resistance, can't devour intellect or body thief anyone. So, they are all underpowered devourers.
Skeletons guarding the Necromancer lair were also severely nerfed. It used to be a really hard fight with like 8 skeletons. They reduced it to like 3. It's pretty lame now. I'd like 8 skeletons with proper 5e stats. It's work just fine, then. 13 HP and AC. +4 to hit. Yeah. We can take em.
Wood woads and mud mephits were also nerfed because the encounter was too hard. That'll happen, though, when you put a party of 4 level 4 or less players against 2 wood woads and mephits that can replicate super easily. A mud mephit has a 25% chance to produce 1d4 more once per day, but those mephits can replicate real fast and without fail. So, they had to nerf all enemies there so they wouldn't be too hard.
Minthara is kinda nerfed. Ragzlin should be like a Hobgoblin Warlord, so he's also nerfed. Then, to compensate, Halsin is terribly weak for a druid leader who is supposed to have fought Dark Justiciars over a hundred years earlier. Olodan is weak for a powerful shadow druid, etc., Etc., Etc.
OP enemies are phase spiders and the hag (green hags aren't supposed to be as tough as she is. They're not supposed to solo you. They're supposed to fight you with their coven for max effectiveness, or they fight alongside minions). Phase spiders who can teleport and spit poison goo on everyone are pretty dang op phase spiders. A hag who can create 2 more versions of herself and each gets to attack with spells each round is also quite OP.
The Gith fight is super hard, but honestly, they are done pretty well. The issue with that fight is that they are way too tough for level 4 or lower characters. If you were level 5, it would make a HUGE difference. Same with the minotaurs, hook horrors and bulette.
Honestly, the whole game needs a good encounter rebalancing using proper 5e stats as the base.
All that said, I'm replaying it again, though, and really trying to do what I did the first time. I'm trying to roleplay. I made a barbarian half-elf and a, going through playing as if I am really him going through all this. Without any rebalancing or tweaks, game as is, I am able to get to the dank crypt without a single rest. I just used my first short rest because I wanted to replenish Shadowheart's Invoke Duplicity. Haven't used a single potion or nothing - not even the healing chambers on the Nautiloid.
I'm going to continue to push on without a long rest as long as I can because, you know, I've got this thing in my head that I'm afraid will turn me into a mind flayer. We'll see how far I can go.