1) You amited in that same post that this game is not turn based, but real time with pause ... wich is quite important difference
I apologise, I thought that it was easy enough to deduce that my complains regarding chaining system apply to real-time part of the game, considering turn-based mode doesn't have that feature.
My acknowlagment of Desp3 different nature, was only meant to preempt an argument that I expected from you: "that's a different kind of a game" ignoring that everything leading up to how encounter is resolved is very much one-to-one: Party of heroes, managed in realtime, with enemies moving in real time.
Originally Posted by RagnarokCzD
2) What does chaining system have in common with topic of difficiulty of combat in BG3?
Just one of the things I mention as to why I don't think BG3 expects players to set up their teams into beneficial position before every interaction with NPCs. Not the strongest point I made either.