This game is literally made with dice rolls in mind, and not succeeding all of them in skill checks. They've designed it so that no skill check failirue will be *needed* to enjoy the game. Sometimes failing a roll in the end gives a better result. Larian has been clear that they don't want dice rolls to feel like you must succeed, and encourages the players to just go with the flow and see what happens even if you fail. I have done that, and it is a much more nejoyablle experience tbh. You can always replay the game another time and hope for different results and get a whole different experience.
I agree with this. A few things. !. Larian has made it perfectly clear from the beginning that this IS going to be a D&D 5e rule system game. There was no question regarding that. 2. As in the above quote, you can indeed go with the role, and it can influence how your character reacts in the future. Example:
In your example of the girl getting killed, you fail the persuasion check, or whatever you are doing, then the girl dies. Playing a druid and seeing this senseless killing, he became enraged, and when he discovered Kahga's rel plan, didn't even give her a chance to redeem herself. She HAD to be stopped in his mind. This where the roleplaying itself comes in.
In RL, there's no take backs, you react to what happens and the randomness of the universe. You can play the game the same way.
