Originally Posted by GM4Him
Playing again and this idea came to me. Remove stealth Cones and suddenly stealth would be much more Stealth skill based. I think a big part of the issue with stealth is simply that you can see where the enemy cones are. So, you can more easily avoid walking into the cones.

You wouldn't be able to exploit the stealth mechanics as well if you couldn't see the cones. It would then just be a matter of you, the player, trying to time sneaking past while their back is turned, like in Zelda games and such. I think this simple change could really make all the difference.

Oh, and make it so armor actually gives disadvantage. I'd it does already, it sure doesn't seem like it.

Ok, agree with this 100%. The fact that Shadowheart can sneak up behind an enemy wearing scall armor and carrying a shield is a bit ridiculous (unless using Pass Without a Tracy of course). Also, the ability for a rogue to, in the middle of combat, after the enemy has seen you, run behind the enemy, sneak, and back stab, in the same turn. Due to detection being based off of sight and SOUND, there should not only be a cone, but also a circle, with a certain radius, going around the detector, as show above. The DC to detect the char within that radius, outside the cone, would be more difficult, but still a chance. That DC would be much higher if the char is not wearing light or no armor. Watching Astarian running around in medium armor and shield, then sneak attacking enemies from behind, undetected, is kind of like a facepalm moment for me... Now, saying this, the cone and circle doesn't have to be shown, and I agree, that it shouldn't be. You're chars have no idea how perceptive the enemy is, so you shouldn't either. smile