Stats were a bigger deal in BG1 and BG2 because 2nd edition D&D had a non-linear response to stat increases, especially in strength. That meant that you were really were gimping yourself if you didn't re-roll.
Now with clever strategy and careful use of the reload button you could rise above a bad stat distribution, but it was more fun (IMO) to make charname heroic.
5e doesn't have the non-linear stat response, and in fact the cap on stat increases makes it quite possible to make a reasonably powerful character without re-rolling over and over. On the other hand, you don't really break the game with re-rolls (again, due to the stat caps) so its really not a big deal either way.
Last edited by dwig; 05/04/22 09:27 PM.