Caress of Steel sort of equates to the early release of BG III. It had lots of great moments and a good concept, but parts of it just did not work out and some ingredients were missing. I've always thought a little bit of soothing Minimoog in a few spots would have elevated Caress of Steel closer to the level of Rush's A Farewell to Kings album.

I think the idea of rolling stats was supposed to emulate the random chance which exists in the real world. Some people are born with a natural aptitude to play a piano (or Minimoog), whereas others are born with perfect eyesight, etc. The issue is really what is appropriate for the player character, as opposed to the general masses. D&D has always been based on the premise that the player character is gifted in some way.

"The premise of the game is that each character is above average - at least in some respects - and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no
fewer than two ability characteristics." - AD&D PHB