I’m a fan of a soft cap approach, act 1 rewards 15xp per kill, act 2 150 per kill, act 3 1500. Explorers/completionists may be a level above the ‘intended cap based on difficulty’ but that advantage would quickly disappear as you progress. The xp to level of course would need to be adjusted to follow suit, and this may anger some purists, but knowing your pushing against a brick wall trying to squeeze every bit of xp out of the content, you’re more than likely tempted to try out the lesser rewarded conversation/interaction options to speed up the other paths. You’d still hit the areas where you need gear, but choose stealth, mass charm or just agree to suck a guys toes and avoid a lengthy combat session.

Just like in real life with wages.

Last edited by macadami; 07/04/22 01:27 AM.