part of the point of awarding XP is to encourage the player to do certain things. By granting xp for exploration, they're incentivizing exploration. By providing XP for sidequests, they're encouraging players to engage with the game more and do stuff.
True ...
But there is also that second part, where are other rewards.
You know, in DnD levels dont come as fast as in most other curent RPG games ...
You get first few really fast, but then its going to slow down like a lot ... and your main source of power progress is loot and other item rewards. :-/
But Larian does have to decide which group, A or B, they're aiming for.
I dont think they have the luxury of fully focus on one group while completely left out the other.

They would be forced to search middle ground everywhere.
As for the Moonrise tower approach, I feel like it's likely that once you start going down one path, you won't be able to double-back and explore the other ones.
I dont think you do ...
There certainly would be some points of no return ... no doubt about it, but concidering how the game looks right now, they seems to be rather in final parts of quests rather than starts.
