Basically this. I can accept the change from 2e to 5th, i can suck it up about the old painting like art style vs. the new 3d stuff, etc etc. But I find it really hard to accept they chose to not follow the predecessors in the things listed below. I also really do not see the advantage or benefit of not implementing stuff that was standard 2 years ago. Can't help but feel it is a serious downgrade. It's like making a nice, new, expensive version of a classic car, but refusing to give it a paint job. Because, you know, it's only cosmetics and it's only what's "under the hood" that manners....
IMMERSION. - Time is actually a thing. The in-world time is displayed in the main screen. The journal records the days of events.
- There is a Day/Night cycle . It adds a lot of atmosphere. You even have some differences in NPC availability (no merchants at night in the small villages).
- Camping takes place on the spot. It's very natural. There is no pocket dimension (except when the story clearly introduces one in ToB).
- Credible sense of distances and travel time. No convenient teleportation portals that nobody uses except the heroes.
- Living world : wild life and monsters are renewed when we come back on a previously visited map. Little squirrels, wolves and bears are found roaming around. They are not waiting for us.
- Credible sense of time for some quests. Whether it's those who want to go to Nashkel in BG1, or Nalia who wants your help to combat the invasion of her castle in BG2, NPC Companions will get annoyed if you keep not doing what you said you would.
Otherwise, I still start new games fairly frequently in the EE infinity games. Given I have them on my phone, they've been my goto time killers for when i'm flying or otherwise need to wait for long. At this point, I would legit be more exited about them finding the IWD2 source code and releasing it as an EE together with the OG Bg3 - the black hounds which was forever lost to us too...