Originally Posted by GM4Him
DMing 101. Build the campaign so by the time they reach certain chapters, they are appropriately leveled. If your players are under leveled, give them a few more encounters to level them up. Random Encounters... Side quests... That is how you get them to the right level before they move on to the next part where they'll fight tougher monsters.
I would realy love to see how would you make this in VIDEO game where you CANT stich everything exactly for your party. laugh

Originally Posted by Drath Malorn
You remember that "this is still Early Access", right ? I generally hate pulling out that card, but like many arguments that are often flawed, there are also situations where it applies. Level cap is one of those.
Ehm ...
This post is not about Early Acess level cap 4 ... but about possibility that there will be level caps in Act I. and II. in full release ...

Based on either Swens own leaking, or poor wording right here:
Originally Posted by RagnarokCzD
(time: 2:09:55)

//Edit:
Originally Posted by Drath Malorn
Larian not letting us access Level 5 might simply be because Level 5 is not a thing yet.
It certainly isnt thing yet ... just look at any level 5 NPCs ... they dont even have properly implemented Extra Attack. frown

Originally Posted by Drath Malorn
Once they have all the inputs, adjusting the progression can be done in an afternoon.
Agreed ...
But i hope it dont get too leight adjusting ... since we could easily end in other bad situation, where get to level 3 (wich SHOULD be quite fast) would be long, boring and tedious ... wich would be really bad experience for many classes that choose their subclass (and signature abilities tied to it) on that level. :-/

Thats the problem with PC game based on DnD ...
You cant make exping too fast, nor too slow ... both ends up bad. :-/

Last edited by RagnarokCzD; 08/04/22 02:45 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown