No one even mentions the fact that a drow appears on the surface, in blistering sunlight.
I believe i have seen such reaction ...
If i remember corectly, the guarding goblin from the roof in Blighted Village is the one who said it.

Goblins immediately see you and treat you like you are their Superior. Kagha is very excited to meet an under elf. Minthara makes a comment as well as does Ragzlin.
Goblins are done well ... they approach you completely differently if you are Drow ... you can blow your cover tho, and that is fine.
All others are kinda lame, bcs that mentioned coment is usualy all and everything you get. :-/
What i (and concidering this topic, im not alone in this) would like would be completely different experience ...
Not "oh you are Drow ... well, usualy i dont thrust your kind but you seem to be okey" > jump to exactly same generic conversation as any other race. -_-
NO!
I want my Drow (/Gyth/Half-Orc/ ... maybe even Tiefling, when talking to someone else than his own kind

) to be distrusted, i want to roll persuation checks, just to get out something other races will get in regular talk ... i want to have completely diferent dialogues ... i want (and this will be potentialy unpopular part) to be restricted from some approaches to side quests!
Take Arabella for example ... Drows are known for kidnaping childern to their bloody sacrifices, or faiths even worse ...
Does it make sence that any consterned mother would enthrust faith of her only (as it seems) child to such creature? It doesnt to me.
- Regular race: Talking to Locke and his wife (i dont remember the name) ... gets to know that Arabella is judged, and you are asked to speak in her behalf ... later you enter the inner sanctum and you see the process ... blah blah blah, you know the rest.

- Drow (or other evil race): Talking to Lock and his wife all you get to know is that their child is in danger ... either you win your persuation roll and then you find out the same info (prefferably with some coments about how desperate they are to ask a Drow for help) ... or you loose your persuation roll and then they tells you something about that they never save their child just to give it to YOUR hands *insert apropriate insult here* ... later you enter the inner sanctum and you see the process ... blah blah blah, you know the rest.

This is what i want ...
In the end the outcome for player is the same ... but NPCs actualy DONT THRUST YOU ... not "oh Zevlor said you are okey, lets completely forget about everything we heared about your kind our whole life ... and also lets forget that Zevlors judgement isnt exactly the best one all the time, bcs it was HIM who get us into this dead trap."
think they do it pretty well to avoid players getting frustrated if they're playing a member of a certain race.
I would call that "barely acceptable" at best ...
Pretty well would be if the game would actualy offer you alternative routes if you are certain Races (or Class if they have bad reputation ... for example i can imagine that not many people would like Warlocks) bcs the regular one is unacessible for you.

Example from different game:
I hate Museum quest in Vampire the Masquerade: Bloodlines ... bcs that whole level is created for sneaking character, there is no other approach aviable for you.
If you play Nosferatu wich can "magicaly turn invisible" (huge oversimplification) ... this level is no bigy for you.
But once you play Toreador, or Ventrue wich both specialize in social interaction ... you are screwed, bcs your only way to finish this level is try hard your best to do something your clan (feel free to read as class) is not suppose to do well ... and even if you potentialy can spend XP for it, to become good enough to finish this quest (and honestly its not even that hard ... people can notice you, you are just forbidden to kill) it still leaves you bitter taste, bcs this is just not what you were suppose to do, roleplay-wise.