Originally Posted by RagnarokCzD
Did they tho?

Originally Posted by The Composer
Originally Posted by Swen Vincke - Source from last month
We want to have that Dungeons & Dragons feeling, not slavishly following every single one rule, but really getting the feeling of playing this tabletop experience but everything is being done for me, this dungeon master is doing everything automatically, I'm just having a good time.

Originally Posted by Swen Vincke - Source from October 2020
BG3 is based on the fifth edition [of D&D]. We started by setting out the ruleset very meticulously, and then seeing what worked and what didn’t work – because it is a videogame, and D&D was made to play as a tabletop game. So for the things that didn’t work, we came up with solutions.

Originally Posted by Swen Vincke - Source from October 2020
So what you can expect in BG3 is us giving you more tools to fool around with based on fifth edition rules and on some of the things that make the fifth edition so cool and accessible.

Originally Posted by Swen Vincke - Source from November 2020
Baldur’s Gate was the definitive D&D game of it’s generation, and that’s what we’re trying to create, but we’re also trying to make a good video game first and foremost, rather than a strict D&D adaptation.

To put it in D&D terms, we’re your dungeon master and this is our campaign that we’re running, so there will be our own flavour and house rules. We’re bringing you one particular visualisation of this world, but that doesn't mean that there cannot be others.

Seems to me like they were talking quite clearly about what they are cooking ...
But people heared the word "Lasagna" and refused to listen even rest of the sentence. -_-

As Tuco (i believe?) once said ... there is nobody more blind, then person who refuses to see.
Or was ti deaf? Dunno ...the point should be clear.

Did they tho?

I honestly have to ask the same thing you did in this post. They claim they made everything just like 5e and scrapped what didn't work, but did they though? I call BS on that.

The fact modders have been able to make the game 5e means Larian could have as well. They never gave it a chance and had us the players actually try it in 5e and see if it was working or not. They just said "screw it" our way is better. I haven't looked at the modders work for over a year now, but even back then someone even had a work around for casting through familiars. Most of the complaints on these forums about parts of the game that are NOT

Edit: accidentally hit wrong button and posted...work in progress...another edit incoming...

Most of the complaints on these forums about parts of the game that are NOT 5e are things that are completely unaffected by the fact this is a video game. Many/most are not issues of translating from TT.
Scroll use for all...wizards casting/inscribing divine spells...bonus action shove...weapon dipping...elevation bonuses/debuffs...surfaces where there shouldn't be...weapon specific attacks...etc
Those aren't translation issues. Larian decided themselves to make those changes and not cause they couldn't implement it the other way.

Last edited by OcO; 10/04/22 01:59 AM.