The "thieflings hideout" in WoTR is a mix between thief and tiefling because it's a hideout of tieflings thieves.

But it doesn't really matter.

Thanks for your feedback. We're a few having raised the same issue at the grove entrance. You push it very far though, it was interresting to read.

At this point, I think it is important that they create conditions for the player to enter the grove and hear the story. But it is wierd that you HAVE to turn hostile with these goblins if you can become friends with all the others.
An option not to engage anyone could probably solve the problem.

The "you're the hero of the gate" is not important at all for the story.

Last edited by Maximuuus; 11/04/22 04:27 AM.

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