a lot of different stories to make it consistent
Specificaly ... 2. O_o
One set of interaction if your Race is widely accepted in comunities.
And one set of interactions if your Race is not.
imagine the shitstorm by many fans if Drows etc. would be really handled differently during the main story in a consequent manner.
Sure, it can quite easily be messed up ... and that would suck.
Question is how would developers deal with such predicament ... in my honest opinion, right now it IS screwed, not so badly as it could be ... but also certainly not even close to as good as it should be.

Have you ever played Vampire the Masquerade: Bloodlines?
Its 2004 game, from Troika games (no longer existing studio) ... there you pick clan (something like Race + Class messed together) ... and while you indeed can walk through whole game as any of them, no choice will restrict you in this matter ...
BUT! ... NPCs react diferently on you, and in some extreme cases (called Nosferatu, where you are creature so ugly and hideous some NPCs become hostile just bcs you reached too close) you are forced by your choice to search for alternative routes.
Few examples:
- Instead of walking to the building through the front door ... you need to crawl through sewers and sneak through the back door.
- Instead of sneaking through the hidden entrance ... you can steal invitation from one of guests on social event, and pretend you are him/her.
- Instead of talking to NPC and persuating him to write and bad review on restaurant ... you can use your supernatural abilities to make him see worms on his plate.
- Depending on your clan, you get acess (or are resticted from) to certain apartments, some are locked behind a quest, some are extra reward for certain clans, some cant get any of them.
That is the kind of reactivity we (read as i) would like to see ...
And the best part is, that Larian (at least as it seems to me) actualy is trying to achieve something really close!
Just look at amount of permutations you can do with Kagha quest ...
The best example (in my opinion) for Baldur's Gate III. would be Arabella, or Counselor Florrick ...
No matter if anyone tells you, they still are in danger ...
- while Arabella parents would refuse to talk to a Drow about their problems, you would still have option to save her (even with that satisfying apology from her mother, for doubting you, idealy) ...
- in Florrick case, she would still be traped in burning building and would need your help, no matter if her soldiers would attack you or not ...
And perhaps thrown out by a charisma check?
Well, thats why they have racial bonus isnt it?
