Originally Posted by Topgoon
Inventory management in BG1/2 is like trying to fit a castle's worth of personal possessions into a shoebox apartment.
That's not really true though, is it, unless you try to keep every weapon, even if you found a far better replacement. I don't remember BG1 having many weapons worth keeping (though, I admit, I didn't play BG1 too many times) and BG2 very early introduced bag of holding, so you could carry whatever you wanted. I never manage overfill my inventory before that. The only real criticism of BG2 inventory I have are containers for potions and scrolls - yeah they work fine, meaning they contain my collection of scrolls and potions, but once there, I almost never ever use them. Too much out of sight.


Originally Posted by Sozz
Inventory management in BG:3 is probably the worst thing about the EA for me, whether it's selling things to the merchant, moving things around various characters, moving things to and from the camp chest, the auto-sorting system and the tabs (more tabs please).
Yeah, Larian's hasn't been great with secondary mechanics - they are too complicated and too tedious to interact with.

I have been thinking about it, while playing Weird West today. Also a lot of items. Also a lot of junk. Companions to whom you can give stuff to carry. A horse in whose saddles you can leave loot. When shopping you can access al those inventory easily. Minimum hassle, maximum fun.

Pay more attention to this stuff, Larian. Good control/UI can really sour the experience.