Generally I'm in favor of allowing players to attempt fancy moves, but with a penalty. These options shouldn't be strictly more powerful than a basic attack/cantrip and shouldn't step on other classes' toes.

So:
Originally Posted by RagnarokCzD
Rogue can hide using action, or bonus action ...
Everyone else can hide using action, or bonus action ... BUT when they use Bonus Action, they have to sucess stealth check with disadvantage?
> Exactly with that in mind that everybody can "try to hide" ... and everybody can "try to hide quickly" ... but not everyone will be as good at is as Rogue.
This is good. Except that people wearing Heavy Armor (disadvantage on stealth) aren't affected by this. I'd suggest a flat -X penalty.

Originally Posted by RagnarokCzD
Battle Master can cleave with any weapon (even Dagger laugh ) ... with either no limit on targets, or with MUCH (and i mean much, like 180°, instead of 90°) wider range.
Everyone else can cleave, if they are profficient with weapon that allows cleaving ... and their can hit only 3 targets (curent situation) ... or they simply get -X to hit.
> Same idea, everyone can swing sword in wide curve ... not everyone can do that as effective as Battle Master.
Everyone else getting a -X to hit (maybe -4 or disadvantage) sounds fair to me - roughly the same expected damage as making a normal weapon attack. Situationally useful, but not strictly better.

As for Special Weapon Attacks specifically, I think they should be much closer in power to a regular weapon attack than they are now. They should offer flexibility, not increased power. If they're toned down in that way, then you should be able to freely interchange regular & special attacks. Otherwise, they should probably be a separate Action. Though if they're only available 1x per combat, eh it's not too OP to combine them with regular attacks.

The Barbarian special abilities should definitely remain separate actions.


Originally Posted by RagnarokCzD
//Edit:
Wait you can shove twice per round in tabletop? O_o
I feel like this point comes up in the majority of discussions on BG3's Shove. Yes, tabletop's Shove (5 feet or prone) can freely replace any attack used as part of the Attack Action. So a level 5 fighter could shove 2x per round (4x if they Action Surge), and a level 11 fighter could 3x per round...though a scenario where 3+ shoves would be useful is unlikely to happen in tabletop.

Last edited by mrfuji3; 14/04/22 05:51 PM.