Originally Posted by Ixal
One big problem for BG3 is that you are dropped in the middle of nowhere with no clear direction. The most effective way of worldbuilding is "show, don't tell" but BG3 has nothing to show.

Compare it to the Pathfinder games where you quickly get an overview about the part of the world.
Kingmaker: A kingdom close to civil war and a stretch of wilderness to be tamed.
Wrath: A demon portal and crusaders holding them back with a magic fence.

Compared to that you have no idea what is going on in BG3. You are in the middle of nowhere, there are squid people which want to transform you (the most clear part) and you need to get to a city to get the tadpole out. Except you don't as the tadpole is suddenly no threat anymore, there are devils everywhere and druids fight against goblins.

I've been thinking about this issue too, and I kinda grew into the idea that (i secretly wish) Larian will add a pre-prologue in the final release where we get the usual really basic , non combat, intro tutorial stuff right before being abducted in a more friendly or neutral non otherworldly setting (like an inn, home, street, room we were in when abducted). This would do help alleviate some of these random out of nowhere wtf is going on, who am I and where am I, moments you describe and which others have experienced too in terms of the narrative.