Originally Posted by Ragitsu
Originally Posted by GM4Him
Originally Posted by Ragitsu
Too many rules spoil the soup.

Not enough ingredients makes a soup bland

There's a time and place for variety; rules on resting that eerily ape MMORPG mechanics are - at best - excessive.

How do you mean? I'm suggesting something more like 5e Short Rest mechanics.

I thought it was pretty simple. Someone suggested make Short Rest clean dirt off. That only works if Short Rest is not just 2 and you're done. I don't like 2 Short Rest Limit anyway. I'd rather have unlimited Short Rest where you can do it as much as you want.

But that does kinda break the system unless you put some sort of limits on the spell slot, healing and special ability resets. So, why not implement something close to 5e. Use Hit Dice to limit the benefits of Short Rest. You, the player, decides how many Hit Dice to use per character and if you use none, that character doesn't get spell slot or special abilities reset. Only those who use at least 1 Hit Dice get the benefits. Kinda like they were keeping watch and not really resting while those who spend Hit Dice are.

Last edited by GM4Him; 16/04/22 01:28 PM.