To the intellect devourers, they could say they're all babies.

To the phase spiders, they could say they're all a mutant strange breed found only in the Western Heartlands - a breed that teleports instead of phasing into the Ethereal Plane and that spits globs of poison, and that acts nothing like a phase spider.

To the harpies, they could say that they're a strange breed that can't use clubs and fight up close but who flies around hurling stones constantly instead and whose lure song works different from other harpies in the world.

To the wood woads and mud mephits - um... Yeah, they're a Western Heartlands breed too because they multiply WAY more frequently than your typical mud mephits and they also don't have the same stats as a typical mud mephit. Wood woads too. They aren't as tough. Hmmm. They'd be more of a 6 person party enemy, like the phase spiders... And the harpies... And the intellect devourers...If they had D&D stats...

Hmmm... And the original encounter with skeletons in the cellar... They had to nerf it because party of 4. Now, you fight like half of them, if not a 3rd of them. Not exactly a good guardian group for a necromancer. You fight what - 3 now?

And the red caps... They had to spread those guys out so they can't get into melee too quickly because if they do, total wipe party of 4.

Or the Gith patrol, at level 4, they are STILL a seriously tough fight for most people, and the hardest fight in the game. Party of 6? Not as hard or impossible. (I've tested it.). Hmmm. Strange. They're pretty darn close to 5e stats. So, balanced more for party of 6. Really hard for party of 4 at level 4. Geez, don't even try them at level 3 or 2. Party of 6 though? Even at level 3, you COULD do it. It's real tough, but not impossible for party of 6 at level 3.

Minotaurs - don't act like minotaurs with their hulk smashing.

Bulette is balanced for party of 6.

Spectator and Drow, nerfed for party of 4.

Hook horrors and Filro - meant for party of 6 and nerfed so you can beat them with party of 4.

Over and over again, almost every monster is nerfed or changed into something NOT D&D so that you can play the encounters with party of 4. I know because I've tested it by recreating the scenarios with tabletop. The encounters are built for party of 6, not 4. THAT is why most monsters don't behave with their proper stats and abilities.

Last edited by GM4Him; 19/04/22 09:08 AM.