For my merc cleric / bard dual class I need: Level 5 / 6 in EA (important for following point) Multiclassing (I want to test it right now!) Custom party character creation at beginning with character build saves (former export / import function) Waukeen as deity and for immersion reason (Guild Artisan background)
*Sing* Money, money, money, must be funny, in the rich man's world (ABBA)
Miscellaneous
If possible keep loading times minimized (I dunno how it is later in the game, for now it is ok.) - don't follow the example of Dragon Age Inquisition Acid Arrows, Fire Arrows etc. should be renamed as "projectiles" because only bows are using arrows, slings bullets and crossbows bolts Add Katana (Longsword Appearance / Martial Weapon) Add Ninja-Tō (Shortsword Appearance / Martial Weapon) --> https://en.wikipedia.org/wiki/Ninjatō (in BG 1 & 2 it was mistakenly a Longsword...) Add Variant Human
Add more Battle Master maneuvers or for the future Paladin class shield'n'sword playstyle support with something most of the existing rpgs are missing namely offensive shield skills Offensive Shield skills: "Shield Bash" (existing Pushing Attack is predestined) / "Shield Burst" with knockdown, stunning and dmg effects in close range for example (shows distance range I did not find another video) Defensive Shield Skills for Paladins or Defender Warriors: "Shield Stance" = "absorbs the first incoming magical and / or nonmagical projectile
That's it for now... I may add more suggestions later... Thank you for reading.