Its basically directly tied with how little companions we will get in the game, aka, less than 10. (probably 8??).
Also tied to, yet again, the baffling decision to make a Baldur's Gate game dialogues... ALL into Tell tale cinematics; the work involved is probably HELL.
At the very least, 5 playable and around 10~12 companions would of been a perfect balance imho.
Larian, remove 40% of USELESS cinematic dialogues, use voiced text. And redirect the work into NEW COMPANIONS. Its that easy. Keep SUPER HIGH QUALITY cinematics for key storyline moments, emotional moments, action scenes etc...get rid of the overwhelming slooooow cinematic FLUFF in this game (its everywhere!!) to produce more quality content.
+1
i think pathfinder wrath of the righteous has it about quite right. full VO and cinematics for essential chapters and important events only. Others doesn't need full cinematics IMHO. doesn't need full VO too. full VO might be nice for the first or 2nd playthrough. i find myself skipping conversations and just directly choosing the dialogues after 1st or 2nd playthrough. more content can be added, more branching dialogues, decisions and consequences vs cut content for the sake of cinematics. Even with full cinematics, game feels weird for me too as a silent protagonist.
more companions are actually better as it increases replayability with different party composition. so far we have cleric, rogue, fighter, wizard, warlock.
left are paladin, monk, ranger, druid, sorcerer, bard and barbarian. there may be some missing classes from companions unless main character assume that role. has larian confirmed how many total companions would there be in bg3?