I did not test it in game especially but in my opinion you should be allowed to use any possible attack for an action as you wish. I don't see special attacks as such a powerful unbalancing tool. Sometimes it might be advantageous to fire two special attacks in a row, sometimes not. It depends on the fight and what is still to come in further turns. We should also not base possibilities on meta knowledge of each fight but on the insecurity you have during the first encounter. Is it wise to possibly waste the special attacks on the current targets instead of sparing it for the rest of the threats? We often talk as if we would knew any move to be done in any fight to come, perhaps an EA curse because of the inadequacy of player time-to-waste and game content...

I would also not follow a strict ruleset here. For example "Hide", I would not implement new checks but solve it from the class perspective: Rogue can use it as bonus action, perhaps Trickery domain Cleric, but nobody else. On the other hand, I would not follow the "preserve class rule" in case of special weapon attacks. I don't care wether Fighter Battlemaster is "relativised" by weapon special attacks made by others. Battlemaster is still a lot better than any dabbler using special weapon attacks.

Last edited by geala; 20/04/22 10:19 AM.