You have to be really careful with the 'wanting it all' philosophy though because that is sort of the definition of how scope management disasters happen right!
As for full voice acting - there's a really interesting game developer post-mortem with Josh Sawyer where he argues that full voice acting was so so bad for POE2. In many ways it's actually Larian who set the market expectation that cRPGs now have full voice acting with Divinity Original Sin 2. It's a total disaster for writing complex branching/reactive narratives though and can take focus away from other parts of the development cycle that are just very likely much more important to the overall quality of the game. I'm actually incredibly worried about this trend and I think Larian going full VO for something with lots of reactivity like BG3 was very likely a mistake.
The tradeoff is likely to be that you get a more cinematic feel but inevitably some reactivity and choice and consequence will go which is basically always a terrible trade - because the former ages rapidly whilst the latter is timeless.