Another poll. Options are:
1. No Day/Night Cycle - Game as is currently
2. Day/Night Cycle with Realtime clock - Each Short Rest moves clock 1 hour. Each Long Rest is 8 hours. Clock moves 1 minute per 1 minute in real life. Game would require quick pause function so you could stop clock at any point outside of dialogue.
3. Day/Night Cycle with Long Rest button - instead of End Day Button, you have Long Rest Button. Thus, 2 Long Rests per day, and 2 Short Rests per Long Rest. You start on beach in the morning. You hit Long Rest and gain benefits of Long Rest and transition to Night. You Long Rest again and transition to Day, gaining benefits of Long Rest again.
3, Day/Night with Short Rests - Start at beginning of the day. After first short rest, it's afternoon. Second short rest is Night. Long Rest is still End Day, but to adventure at night, you must use Short Rests.
4. Day/Night Cycle with Day/Night button - No Long or Short Rests used. You just hit the button and it transitions from Day to Night or vice versa.