You don't have any advantage in Solasta when you're higher. You both know the rules better than I but if I remember well it's not written that you should have any bonuses if you're higher.
Solasta doesn't have high ground bonuses but it does have cover bonuses which seems easier to calculate with its grid system. (Edit for clarity: I'm saying Solasta's grid system makes cover bonuses easier to calculate than in BG3, not that cover is easier to calculate than high ground within Solasta)
Agreed that changing high ground to +2 in BG3 was an excellent decision. +1 or +2 seem absolutely perfect for a high ground bonus (
cough cough Pathfinder gives a +1 high ground bonus), and importantly that bonus stacks with - and therefore doesn't invalidate - other sources of Advantage.
I think he would need to get into more detail of how process of writing no/partial audio differs from full-audio. Outside sheer scope and exhaustion, what else was rushed in order to meet the deadline? I have ideas but they would all but empty speculation. The general gist is that full VO itself wasn't a problem, but way it was handled was. That said, at the end Josh said that with proper implementation he would do it again "because it is an expectation, which kind of suck but that's what it is". Why it sucks is what interests me - my guess is that it's drawing resources away from stuff that actual makes the game click, but that's just my subjective player's perception.
Agreed. I'd be interested in a full account from a dev on their experiences with no/partial/full audio, possibly taking into account the timeline of VO relative to the rest of development. And that's my guess too: that full VO just requires so much work and time.