Originally Posted by Archaven
thanks for the well thought analysis. then in my opinion, it seems dnd5e is not well adapted or translated to a game compared to a pnp rpg. the high ground advantage is just one of the highlights. i can see the frustration of HGA but can be resolved with proper encounter designs. they should throw in some variety where not every encounter must have high ground?. i don't recall in pathfinder wrath of righteous having alot of encounters with the use of high ground. also what do you think about reaction? or bonus action? everyone can have bonus action wasn't that changing the ruleset?
5e does have a lot of problems, I'll admit. The randomness of the d20 isn't great when there isn't a DM to adjust things on the fly or fellow players to joke and commiserate/share joy with. It's simplified to the point of losing a lot of tactical options too. I'm a big proponent that video game adaptations should add back in a lot of the small bonuses that previous/other rpgs have, since a videogame can add them all automatically.

WoTR has some areas with high ground, but a.) I don't think any bonuses are given and b) I think it's literally impossible to jump/be shoved off those cliffs.

Those are pretty broad questions. I think reactions are incredibly important to the 5e experience, and having full control over them is vital. Giving everyone a bonus action isn't necessarily a terrible idea, but you have to be careful about stepping on other classes' toes. A generic bonus action should be weaker than all class/race-given bonus actions.

Originally Posted by Archaven
just got [Solasta] installed and created up my party <3
I enthusiastically second the suggestion to play Solasta. It represents the best of 5e combat. Have fun! Try to think of the terrible character models and sometimes bad voice acting as adorably-bad instead of offensively bad :P And remember, it's designed as a mostly linear game.