Originally Posted by GM4Him
Originally Posted by mrfuji3
BG3 is already expected to allow 4 customs, at least for multiplayer. And hasn't it already been shown that Lae'zel and Us join your tutorial party with no problem??

If GM4Him is arguing for the option of playing with 4 customs + 2 Origins, but you can still play with 1 custom + 5 origins, then that's fine. (I assume this is what you mean?)
If he's arguing for that being the only way you can have a party of 6 is that you have 4 customs, then no, hard disagree.

Option. Not forced.

Currently even with the mod, you can't play 4 player with even a single origin. You can do 3 players with 6 via the mod, but not 4.

I'm trying to say I want them to allow party of 6 and balance 5e with party of 6 as a difficulty setting. Keep party of 4 as an option for the nerfed EA difficulty setting. What I don't want is a 5e difficulty that is super hard because they limit us to party of 4 and balance everything for party of 4 but then unnerf monsters for 5e difficulty.

In other words, they throw 3 intellect devourers at us with nerfed gameplay and stats but then keep 3 intellect devourers and implement 5e and expect 2 level 1 characters to beat 3 intellect devourers with resistance and devour intellect. Let me at least have the option to create a decent party of I want so 3 intellect devourers won't wipe the floor with me. If you want to go at it with 2, that's up to you, but let me have the option to have more.

Currently as far as I know, you can rock 4 customs and 1 companion (Lae'zel) in the tutorial, but once you get to the pod for Shadowheart. She books it saying she'll find another way, but this is only for tutorial.