Here. I'll try another one. Let's see if I can get this one right.

Long Rest Unlimited Poll
1. No limits at all to Long Rests.

2. Limits to Long Rests.

Long Rest Limited Poll - What should limit Long Rest? (IF they limit Long Rests, how should they limit? Multiple choices can be selected, so if you think Camping Supplies and Long Rest Locations are good together, you can select both.)
1. Camping Supplies (Whether they limit how many you get as you travel or not, that's not the point. The point is simply whether you like Camping Supplies limiting Long Rests. Maybe you'd like them to still use it but increase the cost, or maybe you'd like them to still use it but you'd like them to make Camping Supplies harder to come by. Doesn't matter. It falls into this category if you want them to do SOMETHING with Camping Supplies to limit Long Rests.)

2. Specific Long Rest Locations (Such as camping spots on the map. How exactly they limit Fast Travel in regards to Specific Long Rest locations is not a part of this particular poll. Just some basic form of using Long Rest Locations to limit Long Resting.)

3. Some Form of Exhaustion System - Basically, the specifics are not a part of the poll. The idea is that you think it'd be a good idea for them to implement some form of point system where the more you adventure the more a certain exhaustion meter fills up. You cannot Long Rest until you reach a certain level on the meter. In other words, you fight the 3 intellect devourers. That's a certain amount of exhaustion on the meter. You fight the fishermen and gain more on the meter. You meet Astarion and your meter goes way up because he's exhausting to a lot of players. You lose a lot of HP. Exhaustion goes up. You spend a lot of spell slots. Exhaustion goes up. At some point, the game has one of the characters who are exhausted tell you that they need to call it a day. And again, until some sort of exhaustion point is met, you can't long rest because the game has determined that you still haven't endured enough adventure for that day to warrant a Long Rest. SOMETHING like this falls into this category. (This could be LATER combined with penalties for not resting after a certain exhaustion point, but that's not a part of this particular poll.)

4. Random Encounters - A chance of random encounters might occur any time you Long Rest. The chance is determined based on the danger of the area you are trying to rest in. (This implies, again, that they do something to limit Fast Travel so that you can't just Fast Travel out of danger. But again, that's not within the scope of this poll.) Rough Example: Rest in the grove would be 0% chance of random encounter. It's a safe zone. Rest in the hostile goblin camp after killing the three leaders would be something LIKE a - oh I don't know, 60% chance of encountering random monsters. Why? You pissed off the goblin camp and they're looking for you fervently. You can't just teleport to some mystical camp somewhere to escape them and then teleport back after 8+ hours of resting. (Note: Exactly how they are implemented is not a part of the poll. The poll assumes that Larian would make Random Encounters fun, interesting and exciting - not just boring mob battles with endless goblins just coming at you forever and ever until you actually succeed in resting in a dangerous area or you die and have to reload. IF they can pull off interesting Random Encounters, you'd like this idea.)

5. Crafting - Before you can rest, you have to craft a Camping Supply pack. Similar to Camping Supplies, you have to gather various items as you adventure. Until you've acquired all the items necessary for camping, you cannot Long Rest. For example (and this is just an example so please don't get hung up on this being the specifics), before you can long rest, you have to find 4 Food, 4 Drink, 4 Armor Repair Kit, and 4 Healing Kit. This allows you to craft 1 Camping Supply Pack which allows you to Long Rest. Druids can use Goodberry to supply Food and Healing Kit limitations for the pack, but they don't have Drink or Repair Kits. Individuals with the Mending cantrip (they could add this spell) can negate the Armor Repair Kit "ingredient". Essentially, treat it more like you are needing all the proper equipment to fix up your wounds, strengthen yourself, etc. in order to receive the benefits of a Long Rest. Again, the specifics aren't important. The overall idea is that you have to continually have to create Camping Supply packs to long rest, and you may not always find the ingredients so readily accessible. You may have to go to the store and hope they have that particular item.

6. Time Sensitive Events - We've discussed this at great lengths. If after X number of days you don't do a certain something, stuff happens. Maybe it's something you don't care about. Maybe it's negative. Maybe it's even positive. Who knows? The point is, things happen if you Long Rest. Example: You go to Waukeen's Rest. You see it burning. You ignore it. You long rest. Waukeen's Rest is no longer burning and you can't do the mini-side quest to save the Counselor because you saw a burning building and decided to ignore it.

7. Something else because I just don't like any of these.

Long Rest Unlimited
single choice
Votes accepted starting: 22/04/22 09:07 PM
Long Rest Limited
multiple choice
Votes accepted starting: 22/04/22 09:08 PM