Limits to long rest AND a healthy combination of most of the other mechanics (with neither of them being particularly restricting nor forgiving to the point of being vestigial) would be the ideal solution.

A big YES for:

- Having some sort of limit to how often it would possible/advisable to long rest, without making it TOO punishing.
- Having specific spots suitable for long rest, or "contextual camps" rather than the current crappy pocket dimension that exists in a limbo out of space and time
- Having an exhaustion system that from time to time could discourage me from playing the entirety of the EA portion of the game with one single rest.
- Having some occasional "time sensitive event" tied to secondary objectives, as long as forgiving enough to keep the players on their toes without forcing them to rush the game (Kingmaker had few excellent examples of this, for instance).
- Requiring attunement for some magic items.


I don't see any particularly desirable use for crafting, on the other hand.

Last edited by Tuco; 22/04/22 09:49 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN