This one should be easy. Basically, many special abilities and such are reset during Short Rests (like the fighter's Action Surge and Second Wind). So, they need to be limited in some fashion. However, should that limit be such a hard limit as only 2 per day? This is kind of pointless since Long Rest is unlimited. Why not long rest instead of short rest since you get more benefits from long rest? I mean, the current system kind of discourages short rest because there really isn't as much benefit from it. You can fast travel from just about anywhere to any camp and long rest at any time. So...
But, regardless of long rest limitations, this poll is about how many Short Rests should Larian allow players to have per Long Rest?
1. Unlimited
2. 2
3. 3
4. 4
5. 5 or more
6. Limited by Hit Dice. You get 1 Hit Die per Character Level per character per Long Rest. If you have even 1 Hit Die, you can heal, regain special abilities, etc. If you run out of Hit Dice, you can't gain the benefits of a Short Rest. Something LIKE this. Doesn't have to be exactly like this, but something similar using Hit Dice to limit how many Short Rests a player can use.
7. Limited by Camping Supplies - Basically, Short Rests also cost camping supplies. However, the cost of a Short Rest is much less than the cost of a Long Rest. So, it is still beneficial to Short Rest more than Long Rest, but it is limited by camping supply costs as opposed to a hard number limit. Thus, in order to short rest, you need to keep camping supplies on you, at least enough to short rest.
8. Limited by something else.
Basically, again, this is not about Long Rest. I mean, they are related, but ultimately if you don't want them to change the number of limits for Short Rest but focus mainly on limiting Long Rest in some way, just vote for 2.