Originally Posted by Maximuuus
I was really dissapointed when I learned that there would not have RTWP in the BG3 I was waiting for years.
But I like turn based game a lot too so in the end, I just don't care.

Add a convenient TB system to a RTWP game is not the same than adding RTWP to game designed to have tactical combats.
BG3 in RTWP would probably suck. I vote for 4.

Same, i firmly believe that updating an incorporated autopause system would have been the way to go. If done correctly it plays more or less the same but you don't have to suspend your disbelieve all the time at how stupid it is you can not have simultaneous actions that don't break the flow and look/feel more natural (who would not move or simple stand somewhere while being attacked or hit with something. To me it makes totally no sense to have: start of battle everybody freeze, from now on whoever got initiative get a free hit, while everyone has to keep standing still and it's your turn to hit an opponent who will gracefully stand still and patiently wait for your attack to hit or miss. But, not a hill I will die on as except for this, RtWP with autopaused tuned as it should, plays more or less the same. Except computers solved the issue of simultaneous actions and dice resolve already ages ago and I think it's moronic people prefer to pretend they're limited by the same artificial rules as TT. And on and on and on...