Moving from RTWP to turn-based tactical combat is pretty much the only area where I feel Larian made a significant improvement over the original without losing anything in the trade-off.
I've never been a fan of that type of combat and even as a big fan of the old Infinity Engine games I always perceived as a compromise in otherwise excellent games, rather than an ideal solution.
I remember playing Temple of Elemental Evil back then and pretty much thinking "I wish we could have a big, expansive game like BG2 with this style of combat".
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN