For me a game is a simulation, and fantasy crpg's are simulations of a fantasy world which are attractive forms of escapism where we can project our feelings and beliefs into.
Well yeah, but it's built using very abstract mechanics. in RTwP you literally have a power to stop time from moving.
I am mostly just jesting. I get where you are coming from, even if I don't see it that way. In general I think I played enough games to just not buy "the immersion". I see systems, trigger points and artificiality in every game I play nowadays.