As player, you do not know how the game "is meant to be played"
Indeed ... but do we ever?

I mean, often we presume ... and if we are satisfied with the outcome, then we presume that we presumed corectly earlier ... but are we even mentaly and physicaly capable (and even more importantly able) to "know"?

As you probably guessed ... i dont think so.
But thats quite phylosophical question.

so how are you going to moderate yourself accurately?
I dont.

And that is core of my gaming phylosophy ... since as i stated abowe i cant ever know ... i simply dont care.

Is my Wizard supposed to learn and cast Cleric spells? Irellevant.
Do i find it fun to do so? Yes > i do it. / No > i dont.
Easy.

Related to the topic:
I (dont) want to rest ... why should i care if devs want me to?
I want to ... i do.
I do to want to ... i dont.
As long as im satisfied with the outcome ... i dont see any problem.

It is the task of game developers to create a reward and/or penalty systems, which encourage playing a game like it was intended by the developers.
And this will be the difference between us.

All i need from developers is to provide me options and freedom to use them ... the more the merrier ... then i use my own creativity to entertain myself as i see fit.

Thats why im so glad that Larian is developing this game the way they do ...
Many RPG claim to provide player "freedom" ... this is first game where i actualy like i have any.
(But i must admit that in some cases i would use more options.)
And that is why (and how) self moderation work.

Every time and in any situation ... as long as im happy with the outcome ... and if im not, then i simply adjust my self moderation so i am.
