No achievements please. I really couldn't care less about them. I hardly ever play a game based on them.

I mean, they can have achievements, don't get me wrong, but they are SO not a limitation or an incentive at all to not long rest.

The Lava Forest in Solasta is a good example of how long rest could be done in BG3 using location as a limitation.
You travel to the Lava Forest and start at the edge of them map, fully rested. You travel about, fight some stinking dang tough spiders. Still can't long rest unless you leave the entire Lava Forest and go somewhere else. You wander about. Dang! Fire elemental and minions. Freaking tough fight. Very challenging. Still can't rest. Another fight. Even more challenging because all you've been able to do is short rest because you still haven't found the long rest camp.

Cutscene. Afterwards. Ah. Long rest. My party needed spell slots and used most of their hit dice by that point. Oh yeah. Long rest needed. However, I never felt like it was so tough I couldn't do it, and I didn't have to reload once.

BG3 could do something similar.

Start on beach. Can't long rest. Fight devourers and meet party members. Work your way around to either the dank crypt or the grove only short resting up until then. Rest location at crypt and 1 at grove. Even people who know nothing about the game should be able to make it to either location without dying.