Originally Posted by The Composer
My stomach turns at the thought of random encounters. Hate them on tabletop, and any video games, even in pokemon (I think the newer games are a huge improvement on that front. Give me the old games, but visible pokemon in the grass that I can walk around to skip, and I'd be a very happy nerd!).

I do think fast travel (and long rest) needs a major redesign in BG3 just because it makes a lot of other things redundant - If you can long rest all the time, why have spell slots at all. It also nerfs sorcerers and buffs Ki for monks.

Same with travel, but I don't currently have thoughts on alternatives. But random encounters is not a solution in any shape or form IMO. It's just annoying filler that doesn't drive the story. And if it's chance-based, I'd hit F5 before travel, travel, and reload if random encounter, and try travel again to avoid random combat :P

I have talked about this in private message with GM4 and I think he has "scripted events that may occur randomly" in mind more than traditionnal (and often boring) random encounters.

In exemple when you arrive at your camp there's a cinematic in which you see a pack of wolves looking for something to eat.
You have 3 choices : wait for them to leave, you loose 20 food units.
Try to distract them : skill check, if you suceed you loose 10 food units but if you fail you have to fight.
Fight them : you loose 0 food but have to fight.

I also think it could be very cool but I really don't think such events / encounters could apply to fast travelling.
We're fast traveling too often and from too many locations to too many locations.

Larian should create paths to recognise where players are passing through and create a very large pool of possible events so that they don't become redundant.
A massive job for a result that may not be fully satisfying.

It should be a part of the camping system redesign imo.

Last edited by Maximuuus; 26/04/22 08:44 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus