Nobody wants long rest limitations. Not really. It's an illusion we are wanting. The last thing anyone wants is to be playing the game and you need to long rest and you can't. That sucks. You have to reload from some super far back save point because you ran out of camp supplies or whatever and you're stuck. Or worse, you are stuck, need to long rest, and random encounters are constantly triggered and you have to reload over and over until you successfully long rest. None of that is fun.

What we really want is some form of minor consequences - something that makes you not want to just spam long rest after every battle - something that makes spell slots and short rests more meaningful. We're also wanting things that make the world feel more alive and that time is meaningful. It's not just a simple, easy button press and viola - you're healed.

That's why I personally liked the time sensitive events. After x days, SOMETHING happens. It might not be bad, per day, but something that says, "Warning. Ignore this side quest for too long and you'll miss it.". And by too long I mean plenty of time with even more warnings.

For example, in game already, when you first long rest, if you do it after the intellect devourer fight, Shadowheart says, "I'm not sure this is such a good idea.". She's warning you to not rest too often. Good. Perfect. Now follow up with that. Don't tell me to not long rest and then take it back.

The main issue I have is that there are so many contradictions. One minute Lae'zel is nagging you to go to the creche, and the next she's just nagging you to go to the creche. At no time does she say, "By Vlaakith, you're ignoring me and what I think is important. Screw you. I don't need you. I'll go by myself because I have my worst nightmare living in my head and I perceive a cure is just around the corner.". Even if you long rest 7 times, a full week, she don't care. She'll stick with you no matter what. Makes no sense.

And again, I know I've been over this before, but the Druid ritual goes on and on and on. It never ends. Spend two weeks adventuring in EA and the ritual still goes on. You are in a timeless Groundhog Day where everything just repeats itself over and over again no matter how long you take.

I really don't want some hard fast time limits. I'm not asking for the game to be like you have failed because you did not complete the quest in like 3 days. But there should be things that happen. Something should happen. Give us reasons why the ritual isn't completed after you took three or four days and it's still not done. Maybe somebody interrupted the ritual. Something.

Again, minor consequences for spamming long rest. I'm not looking to be locked out of stuff. I'm not looking for something that causes all sorts of frustration and reloads. I don't think anyone wants that.