Honestly, it's like this for me:

Short rests are hard limited to 2.
Long Rests are essentially unlimited because you find tons of food so the food mechanic currently is pointless.

What's this say to me? Short rest is pointless, and long rest is pretty much the same as running up to the blue glowy chambers on the Nautiloid which heal you instantly. Is honestly rather have the blue glowy chambers everywhere that full heal me completely than the strange rest system we have right now. At least I wouldn't be adventuring for 10 minutes and sleeping for almost 24 hours every single adventuring day. And I REALLY hate the companions constantly saying they're tired when they shouldn't be, and if I rest, they harass me for it when they're the ones who say they want to rest after only adventuring for 10 minutes.

Remember, every battle is only like 30 seconds at most in the game world.

All this to say that for the most part I agree with Max on the overall concepts. In my opinion, short rests need to be encouraged and long rests discouraged more. You should stretch out each adventuring day as much as possible, trying hard to long rest as few times as possible while short resting more so each day is longer. That's how D&D is designed.

To do this, un-hard-limit Short Rests. Use Hit Dice like 5e calls for. This WILL limit short rests but encourage more of them as opposed to jumping to long rest so easily. It also makes Action Surge and Second wind and Warlock spell slots SO much more meaningful and powerful.

As for Long Rests, just SOME sort of discouragement is good. Don't have characters asking to call it a day unless you've exhausted hit dice during short rests. Have them, in fact, discourage long rests by making comments like, "Are you sure? I've still got plenty left in me for the day," or something of that nature.

And SOME sort of discouraging encounters would also help to set the tone in the minds of players. You CAN rest as much as you want, but maybe you shouldn't. Bad things might happen.

Anyway, I like Max's suggestions. They are TONS better, imo, than current gameplay.

Maybe later, I'll share all the encounter ideas I came up with on the fly. Yes - on the fly. If I can come up with 10 chance encounters off the top of my head, Larian certainly could as well and more especially if they put a bit of effort into making them really fun and interesting.

Slow clap, BTW, Max. A lot of work went into your post. Well done.

Last edited by GM4Him; 27/04/22 03:28 AM.