Originally Posted by Rhobar121
Due to the fact that it is impossible to go from tb to rtwp without creating a completely separate combat system (+ AI) or modification of the system to suit both modes results in a significant deterioration of tb, option 1 is the most sensible.

Pathfinder Wotr does it (both). Works pretty well. Yea its not incredibly perfect, nothing is.
Still its fun and can be fast/furious/risky when you want, or slow if you want to be tactical. Whatsmore you can switch system on the fly whenever you want; its part of the gameplay.

Encounters can be easily tweaked. Base game systems cannot.
I agree with a previous post that PURE turn base tactical system really gets me out of the game. All urgency and risk is gone. Its so incredibly slow, it feels almost too silly when you have TONS of enemies. Your too much IN CONTROL. I think thats great for difficult boss fights or major encounters...but is just overkill for regular mob encounters. Adding a bit of <CHAOS> with RtWp spices things up a bit and adds that bit of urgency and risk to the encounter.
Total control freaks really like Turn base...Its safe. Its comfortable. For me thats just too boring wink I like it wild and chaotic; I think its more surprising and fun.

As an example these first Imp encounters on the ship would work SO much better if it were RtWp! You get that urgency. Actually EVERY encounters on the ship should be RtWp; Its so incredibly silly taking your turn running towards the switch in the end...It stretches soooo long a sequence that should be fast and furious. You could risk it all by having 1 character RUN FOR IT in realtime while others protecting him and be done with it smile So much better pacing and you be like "is he gonna make it....". While in turn base you more like..." zzzz...oh, uh, my turn...easy as pie", I have calculated the trajectory, speed, x+y (cos5)2= SUCCESS!!

Anyways, too bad we can't have both for BG3.

Last edited by mr_planescapist; 27/04/22 10:26 AM.